16
мар
2012

Mari0 v1.6 (2012)


Год выпуска: 2012
Жанр: Platformer (Arcade)
Разработчик: Stab yourself
Издательство: Stab yourself
Сайт разработчика: http://stabyourself.net/
Язык интерфейса: ENG
Платформа: PC


Системные требования:

  • ОС : Windows XP / Vista / 7
  • Процессор : 1.0 ГГц
  • RAM : 512 Мб
  • HDD : 19.9 Мб
  • Видеокарта : 128 Мб
  • DirectX 9.0c
  • DirectX-совместимая звуковая карта
  • Клавиатура, мышь


Описание:

Mari0 - старый добрый Марио обзавёлся портальной пушкой!

Портальное устройство, одно из центровых предметов серии игр Portal, каким-то чудесным образом появилось во вселенной Mario, одной из лучших творений в истории игровой индустрии.

Есть возможность играть в кооперативе до 4 игроков.

Также в игру встроен редактор уровней.



Доп. информация:

1. Установить игру;
2. Играть!



Changelog
v1.6:
- Fixed single core lag problem
- Added sha1 check for complete mappack download
- Added 3 retry system
- Added error on error
- Just added the DLC to the download because why not
- Fixed game not starting with corrupt options.txt
- settings.txt is now a required file for folders to be displayed as mappacks
- Fixed underwater platforms dragging enemies

v1.5:
- Added custom music support
- Added backgrounds (parallax and static)
- Added check for mapfile download fail
- Fixed Star animation on block
- Fixed Flower animation on block
- Fixed multicoin blocks behaving wrong
- Fixed ducking Mario not standing up on jumping underwater
- Fixed ducking Mario being able to shoot fireballs
- Fixed hammerbros falling through the floor
- Raised timeout for HTTP mappack download
- Fixed left facing tubes
- Fixed mazes not being recognized as solved correctly
- Fixed respawning players not having their colors reset
- Added Background settings
- Fixed fireballs through walls
- Fixed underwater duckwalk
- Fixed mushrooms and flowers not disappearing on touch when still coming out of block
v1.4:
- Added checkpoints affecting the Y coordinate of spawn too
- Fixed spikeys gaining momentum
- Fixed space key for input boxes
- Changed hammers to only kill after portaled
- Fixed 5-1
- Fixed lakitos shot
- Changed shorter http timeout
- Fixed slow scrolling on pushing against wall
- Fixed fireball shoot hat offset
- Fixed koopas sometimes not destroying blocks
- Fixed enemies right next to koopashells not dying if you shoot the shell
- Fixed FSAA making shit slow
- Fixed Red koopas going all roadrunner
- Fixed box dispensers not blocking portals
- Fixed spikeys not killing lakitus
- Fixed koopas from getting into blocks. OOoooooOOoh now shut up about it
- Fixed red koopas not turning around after being portaled.
- Fixed laserdetectors continuously outputting
- Added gel entities for placing in editor
- Added LÖVE version check so people with 0.7.2 shut up
- Added notice about shaders being unsupported if they are
- Fixed cubes sometimes being fizzled when portaling
- Fixed bad keys crashing the game on startup
- Fixed fireballs bouncing off springs
- Fixed starman time
- Raised max bulletbills to 5
- Fixed shot koopa graphic
- Fixed portal 2-1
- Added mouselock on F12
- Added creation of “mappacks” folder on launch now

v1.3:
- Add “lives” option to mappack editing (including infinite)
- Add Alex’ thread loading to make sounds static to fix OSX sound problems
- add world selection, you can select worlds that you previously reached only, and this won’t show up unless you’ve unlocked more than World 1, so don’t ask WHERE IS IT.
- make doors stop lasers and lightbridges
- Make lasers and lightbridges inputs
- make enemies stompable from side when moving down
- Add hats for big mario
- tell idiot players to press *sprintkey* to run
- Added infinite lives cheat
- Added infinite time cheat
- fix lightbridge porting into walls
- _properly_ fix emancipation grill tricking
- Add key to open up mappack folder
- reduce/speed up koopas to their normal speed
- Stop people from shooting portals through geltubes
- fix overworld music
- add something resembling a loading screen so it isn’t all white/transparent
- add a “update your game” on outdated version to main menu
- fix 6-2 or somewhere around there castle
- fix checkpoints in editor not being reset
- check for out of range tile in mapload
- stop people from linking not gates and timers to themselves
- stop people from nil-ing rightclicks.
- fix jumping up into lightbridges due to jump-collision with blocks
- stop huge mario from starting big when game suspended
- fix 4-2_2 (warpzone) related portal shenanigans
- enable test starting in sublevels
- fix editor mousewheel scrolling crash
- fix several crashes when there’s no mouseowner
- fix hammers not being removed when they go offscreen
- add maximum amount of bulletbills onscreen (I just took a guess and made this 3)
- make it possible to make nobody the mouseowner
- fix fast scrolling fucking up mazes
- fix being able to port into nonexistant walls in mazes
- add notice about “press right to go to DLC”
- Fix multiplayer respawning when gameover sometimes
- raise standard portal color differences
- fix menu volume slider not disabling audio on 0
- fix sliding frame not displaying
- allow kpenter to function
- enable WASD controls for menu

v1.2:
- Fixed Lakitus
- Fixed Several maps (like Portal 2-1)
- Added not-gate
- Fixed linktool crash
- Fixed not respawning after dying 3 times in editor
- Fixed boxes unable to be picked up
- Added version number to misc options screen
- Fixed portaling onto buttons
- Fixed being able to trick emancipation grills
- Resizing mappack icons now to fit
- Mapped “enter” key to the same as “return”

v1.1:
- Fixed crash that happened in 1-4 (It was a typo in the code..)
- Fixed starman music
- Fixed enemies walking on invisible tiles
- Added smb and portal mappack reset option to misc menu
- Fixed 2-1
- Fixed music stopping
- Added 50 points on blockbreak
- Added reset options setting
- Added vsync option
- Added pause on focus loss
- Added ability to enable joystick control for player 1
- Fixed tile descriptions
- Added custom tile support for menu background
- Made it so you have to press right to go into a right-pipe
- Bulletbills now fire earlier and fixed the delay
- Fixed koopas not colliding with springs
- Added bulletbill sound
- Added check for mismatching mazetiles
- Fixed mazes not moving the screenboundary and firestart

Игры / PC-игры / Arcade
СКАЧАТЬ БЕСПЛАТНО  [10.4 MB]